Spell
EquipCyclone Blade
Archetype:
Destiny HERO
View:
3983
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
Cyclone Blade — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 54 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Removal
Why it scores here
Cyclone Blade is a Destiny HERO-only equip whose value is conditional: it destroys one Spell/Trap on the field only after the equipped monster attacks and survives to the end of the Damage Step. Its strength is backrow removal, which the 31-deck sample supports, with 93.5% co-occurrence with Destiny HERO - Dominance and strong overlap with the rest of the Destiny HERO core. No combo or guide evidence exists, so no conversion or starter claim is made. High ATK/DEF and popularity earned no points; the score reflects the conditional interaction and the Destiny HERO restriction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Live as a single Spell in hand, but it needs a Destiny HERO monster on the field and an attack to function; no searcher or as_starter data exists (inferred). |
| Combo & Conversion | 40 | Text converts one attack into one backrow destruction and no combo boards are recorded, so conversion is text-only (inferred). |
| Resource Economy | 40 | Trades itself for a single Spell/Trap destruction per resolution with no card advantage shown; the equip stays on the monster for repeat use (inferred). |
| Effect & Interaction | 60 | Destroys any face-up or set Spell/Trap on the field when the equipped monster attacks, a flexible backrow answer gated on the attack (verified from text; deck inclusion observed). |
| Material Utility | 5 | Equip Spell with no monster body, so it provides no material value (verified from card type). |
| Resilience & Flexibility | 45 | The equip is lost if the monster leaves the field and the effect needs a successful attack, so it is fragile to a single response (inferred). |
| Deck-Building Efficiency | 55 | One copy in most decks (avg 1.32), with a moderate Destiny HERO monster restriction and no garnets or locks (observed from decks; inferred from text). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Removal (Removal weights used for the secondary blend). Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: Archetype restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys any Spell/Trap on the field once the equipped monster attacks, a flexible backrow answer
- Reusable equip that stays on the monster for repeated attacks
- Central to the Destiny HERO support package (93.5% with Dominance, 83.9% with Dangerous and Malicious)
- Single copy is usually enough, so it is cheap to run
Weaknesses
- Requires a Destiny HERO monster on the field and a successful attack; no value if the monster is removed or the attack is stopped
- Does nothing as a starter or as material; no monster body
- Only Destiny HERO monsters can equip it, a clear restriction outside that archetype
- No combo or guide evidence; its real starter and conversion role cannot be confirmed
Counters / choke points
- Monster removal or negation before the attack resolves
- Backrow-independent interaction, since the effect needs an attack to resolve
Best use
Backrow removal on a Destiny HERO attacker. Decks: Destiny HERO, Heroic. Suggested copies: 1.
Evidence & gaps
- Verified: Equip only to a Destiny HERO monster; destroys one Spell/Trap on the field at the end of the Damage Step if the equipped monster attacked; Appears in 31 decks with 1.32 average copies per deck; Co-occurs with Destiny HERO - Dominance in 93.5% of decks
- Observed: Runs in Heroic (35.5%), a Destiny HERO-leaning gameplay (29%), and a 9-archetype spread; No usage_statistics and no top-card ranking support a meta claim
- Inferred: Acts as a backrow answer that is strong when the attacker survives; Fragile to monster removal since the equip is lost with the monster
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only no ruling data for the Damage Step timing






