Cyclone Blade
Spell Equip

Cyclone Blade

  • Archetype:
  • Destiny HERO

  • View:
  • 3983




Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

Cyclone Blade — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Removal

Why it scores here

Cyclone Blade is a Destiny HERO-only equip whose value is conditional: it destroys one Spell/Trap on the field only after the equipped monster attacks and survives to the end of the Damage Step. Its strength is backrow removal, which the 31-deck sample supports, with 93.5% co-occurrence with Destiny HERO - Dominance and strong overlap with the rest of the Destiny HERO core. No combo or guide evidence exists, so no conversion or starter claim is made. High ATK/DEF and popularity earned no points; the score reflects the conditional interaction and the Destiny HERO restriction.

Axis scores

Axis Score Evidence
Accessibility 55 Live as a single Spell in hand, but it needs a Destiny HERO monster on the field and an attack to function; no searcher or as_starter data exists (inferred).
Combo & Conversion 40 Text converts one attack into one backrow destruction and no combo boards are recorded, so conversion is text-only (inferred).
Resource Economy 40 Trades itself for a single Spell/Trap destruction per resolution with no card advantage shown; the equip stays on the monster for repeat use (inferred).
Effect & Interaction 60 Destroys any face-up or set Spell/Trap on the field when the equipped monster attacks, a flexible backrow answer gated on the attack (verified from text; deck inclusion observed).
Material Utility 5 Equip Spell with no monster body, so it provides no material value (verified from card type).
Resilience & Flexibility 45 The equip is lost if the monster leaves the field and the effect needs a successful attack, so it is fragile to a single response (inferred).
Deck-Building Efficiency 55 One copy in most decks (avg 1.32), with a moderate Destiny HERO monster restriction and no garnets or locks (observed from decks; inferred from text).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Removal (Removal weights used for the secondary blend). Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: Archetype restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys any Spell/Trap on the field once the equipped monster attacks, a flexible backrow answer
  • Reusable equip that stays on the monster for repeated attacks
  • Central to the Destiny HERO support package (93.5% with Dominance, 83.9% with Dangerous and Malicious)
  • Single copy is usually enough, so it is cheap to run

Weaknesses

  • Requires a Destiny HERO monster on the field and a successful attack; no value if the monster is removed or the attack is stopped
  • Does nothing as a starter or as material; no monster body
  • Only Destiny HERO monsters can equip it, a clear restriction outside that archetype
  • No combo or guide evidence; its real starter and conversion role cannot be confirmed

Counters / choke points

  • Monster removal or negation before the attack resolves
  • Backrow-independent interaction, since the effect needs an attack to resolve

Best use

Backrow removal on a Destiny HERO attacker. Decks: Destiny HERO, Heroic. Suggested copies: 1.

Evidence & gaps

  • Verified: Equip only to a Destiny HERO monster; destroys one Spell/Trap on the field at the end of the Damage Step if the equipped monster attacked; Appears in 31 decks with 1.32 average copies per deck; Co-occurs with Destiny HERO - Dominance in 93.5% of decks
  • Observed: Runs in Heroic (35.5%), a Destiny HERO-leaning gameplay (29%), and a 9-archetype spread; No usage_statistics and no top-card ranking support a meta claim
  • Inferred: Acts as a backrow answer that is strong when the attacker survives; Fragile to monster removal since the equip is lost with the monster
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only no ruling data for the Damage Step timing











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